

In some scenario, there were two brothers, sons of a "greater being", who created worlds together, until one of the brothers turned evil. In early concepts of the game, travel between worlds would be made through paintings and exotic machinery. This particular article is still lacking the necessary information, images, and/or general formatting. Players can grab and hold pages, but nothing else.ĭevelopment Attention Needed - Article Stub You may also need to click on drawers to open them. Puzzles require you to click on various components to solve them as well. Users can also click on books to open them, click on pages to turn them, and click on panels to link to the ages. The majority of the game is navigated by clicking on the side of the screen that corresponds to the direction that the user wants to move. The 1st person perspective essentially puts the user into the game and makes them feel like they really are experiencing the events in the game. Myst is also significant because it is one of the first games to use 1st person perspective and is regarded as one of the games that uses it most effectively. The palette changes were disguised within the black screens during the transition between ages. In order for the dithering to work, a special palette of 256 colors were created for each age. This was solved by dithering all the images in the game. While the images created were rendered in millions of colors, most computers at the time could only handle 256 colors. All in all, more than 2500 images were created and over 60 minutes of video were shot for the finished game.Īnother technical limitation faced by the original Myst game was the graphical capabilities of computers at the time. In addition, there were some animations and videos created for the game. The player then navigates through the stack, seemingly traveling around the island.
Myst 3 alternate endings series#
The game was instead created as a series of pre-rendered 3-D images, arranged into a hypercard stack.
Myst 3 alternate endings free#
Rand and Robyn Miller had wanted the game to be made in a true 3-D environment, free for the player to explore, but due to technical limitations of the time, this was simply impossible (they later created a version of Myst like this, called realMyst). The original gameplay of Myst was different than nearly any game that had been made before it. He then asks The Stranger for their help in fighting Gehn and rescuing Catherine on Riven, setting up the events of the next game. If they bring the page, Atrus links back to Myst and appears to burn the Red and Blue books containing Sirrus and Achenar (though later games contradict this). If the player links to the D'ni age before finding the page, they become stuck there with Atrus forever. However, Atrus is stuck within the book (as Sirrus and Achenar had torn a single white page from his linking book, stranding him there) and requests The Stranger find the missing page.


The good ending is achieved by finding a white page and bringing it to the green book, which contains Atrus. He gloats as The Stranger becomes trapped in the Blue Book and tears out the blue pages, stranding them there. The second ending is similar and results from bringing the blue page back to Achenar. Sirrus laughs at him/her and tears the pages from the book, eager to find Achenar. The first bad ending results from bringing the red page back to Sirrus, who swaps places with The Stranger. They both warn The Stranger not to touch the green book, as they will become trapped there forever.Īt this point, players can experience either the two bad endings or the good ending. Though their stories conflict, each figure that Atrus is dead and they are forever trapped in their prisons.Īfter returning all four pages from the ages, they both tell The Stranger to find a pattern in a burnt book and use it in the fireplace, which will lead them to their final pages. However, each blames the other for the destruction of the books in The Library with Achenar blaming Sirrus' greed and Sirrus blaming Achenar's instability. Their first encounter with another human on the island is with Sirrus and Achenar, who are trapped within the red and blue books and request that The Stranger visit the ages to find the pages to their books to free them.Īs The Stranger explores the four ages, Sirrus and Achenar begin to tell him/her more about their imprisonment and past, explaining that they are the sons of Atrus and Catherine and that their father Atrus wrote the ages. The Stranger, the name given to the player by Myst fans, finds the book and subsequently links to Myst, where they are tasked with exploring the island. The game begins with Atrus falling down into the Star Fissure and dropping a Myst Linking Book. Spoiler warning: Hints, solutions, and/or spoilers follow.
